#include "GameNode.hpp"
#include "HotSpot.hpp"
#include "Action.hpp"
#include "Item.hpp"

namespace backpack {


const Key Key::c_null("NULL key", "");

const ItemVariant g_itemNull = std::cref(Key::c_null);

static MultiAction nullAction;
const ActionVariant g_actionNull = nullAction;

static TouchPoint nullSpot("NULL HotSpot", "", "", "", "", g_actionNull);
const HotSpotVariant g_hotSpotNull = nullSpot;

const GameNode GameNode::c_null("NULL GameNode");


}; // namespace backpack


